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Swinburne learning and teaching approaches awarded Adobe Innovation Grants

Nineteen projects developed by Swinburne staff that support new approaches to learning and teaching have been funded under the Round 2 2022 Adobe Innovation Grants.  

Part of Swinburne’s partnership, the projects represent a diverse range of teaching approaches and collaborations dedicated to improving the digital literacy of our students. Swinburne is proudly the first university in Australia to be an Adobe Creative Campus.  

This round of grants has an additional category to support international students’ digital literacy and/or hyflex (hybrid and flexible) learning, made possible by funding from the Victorian Government through the Study Melbourne International Education Resilience Fund. 

Winning initiatives include the use of volumetric capture technology of virtual performances by , creating accessible robotics through digital and physical prototyping, as well as decolonising and Indigenising the curriculum, led by Swinburne’s . 

Deputy Vice-Chancellor (Education, Experience and Employability), Professor Sarah Maddison acknowledged the diversity and quality of innovative approaches that successfully won grants.

“These innovation grants, funded by Adobe, support academics who are leading digital transformation in their teaching practice. We’re really excited that this round includes an additional category funded by the Victorian Government’s International Education Resilience Fund, which is facilitated by Study Melbourne. This will support the digital literacy and hyflex learning for our international students who are still offshore due to the ongoing impacts of COVID-19,” says Professor Maddison.  

“Congratulations to all that are involved, this was a very competitive and impressive round of grants, with 19 projects involving 38 teachers being supported. It’s great to see so many of our staff experimenting and innovating with digital literacies in their teaching, as it is such a critical 21st century skill for our graduates.”  

The successful Swinburne Adobe Innovation Grants winners are: 

Kristina Turner The importance of arts education in primary schools: An audio-visual essay assessment  
Kate Bissett-Johnson Designerly Identity – Your Future Professional Self 
Emma Gavin and Andrew Gunstone Decolonising and Indigenising the Curriculum at Swinburne: A ³Ô¹ÏÍøÕ¾ Best Practice Model
Emma Sherry and Benji ZorellaBringing leadership to life online: Animating Leadership Decision Making Learning and Assessments 
Charlie Ranscombe Crafting Professional Identity Using Adobe Portfolio 
Ali Al-Rubaie Digitalising Problem-based Learning of joints movements using Adobe Premiere Rush 
Mark Strachan and Mun Wong Digital Digest: Capturing students’ individual learning journeys in navigating complex problem solving in unfamiliar territory 
John McCormick, Kaleb Hawkins and Kim Vincs Volumetric capture for creating virtual performances through collaboration between NICA and FGA students 
Evelyn Schwab and Damian Scott Innovative Game Development Education: Preparing Entry-Level Students for Modern Digital Visual Production 
Eloise Ross, Vincent Giarrusso and Max Schleser HyFlex Film and Television Studio 
Bita Zaferanloo, Caslon Chua and Peter Marcato  International STEM Students Podcasts: A student-centered approach in communicating the learning experiences during Covid  
Denby Weller and Julia Prendergast In their own voices 
Aaron Down and Thom Luke Creating a seamless learning experience through embedded technology for students across differing locations 
Nives Zubcevic-Basic and Tash Hobbs Creating Networks and Interactions Through Podcasting 
Charmaine Lloyd Vaccines in a Pod – by the Undergrads! 
Chamindika Weerakoon AdobeVisualize Photographic Reflective Portfolio: Changing the approach of personal reflection in an experiential learning context  
Carolyn Beasley, Julian Novitz and Ekaterina Pechenkina Redesigning video-based active learning and teaching to engage students in diverse cohorts in hyflex mode 
Chamila Perera and Chandana Hewege Professionally Visualise Business Solutions for Industry Clients’ Problems Using Infographics 
Billie Barton, Tracey Nguyen, Charlie Ranscombe and Gergana Rusenova Accessible Robotics through Digital and Physical Prototyping 

Recipients receive awards of $2,000 for individuals, $5,000 for cross-unit teams, Adobe Stock allocations and are supported over a 5-month period by the Adobe Innovation Grant Program to develop innovative curriculum and be part of a global network embedding digital literacies into teaching. Recipients are also supported by the Learning Transformation Unit to communicate their findings in new formats to a global audience of education innovators via publication on Swinburne’s curated Adobe Education Exchange page that has over 1 million users world-wide.

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